Manipulation
At this point we’ve created a composition in a container (Snippet 1, Project 1) and we’ve built a control system of animated channels (Snippet 2). Now we’re going to start to look at how we put those ideas together.
Project 2 builds off of what we’ve learned in our other projects, and act as an extension of Snippet 2. For this project you’ll use what you’ve made in Snippet 2 as a starting point for building your own modular set of visual and animation elements. Using Snippet 2 as a guide, you will build two distinct components:
- Your own visual component (Container) that has 15 control elements (like the tox file that I supplied to you).
- A component (Container) that holds a CHOP network which animates your visual component. This CHOP network should output 15 control elements.
- Your network should contain a Visuals COMP (Container) – make sure this is labeled with your initials and “vis”. For example, mine would be labled, “mrVis”.
- Your network should contain a Control COMP (Container) – make sure this is labeled with your initials and “CTRL”. For example, mine would be labled, “mrCTRL”.
- Your Control COMP should contain 15 animated channels.
- Your Visuals COMP should contain a constant with 15 corresponding “default” channels that match the names in your Control COMP.
- The Visuals container should use expressions or CHOP exports to connect the 15 control elements in the network from a single Null CHOP. All 15 channels should make a recognizable change in your final image.
- Your Visuals COMP should contain a text DAT with a script for setting the resolution of the artwork in your network using storage.
- Your Visuals network should contain a real-time rendered piece of geometry – this requires a render set up with a Camera, Light, and Geometry COMP, as well as a render TOP with a resolution of 1280 x 720.
- The resolution of your Visual COMP should be 1280 x 720 – using storage as a method for recalling those values.
- Both your Control Container COMP and your Visuals Container COMP should be well commented.
- Your final visuals COMP should perform at least 40 fps.
Additional Resources for Project 2
Rendering
Understanding Referencing Part 1
Understanding Referencing Part 2
Reuse that Component as a tox
Making Feedback Networks