Core Concepts
- Signal Flow and Limitations of Transmission Bandwidth
- Building modules to automate signal distribution and division
- Containers for Display Arrangements
- The Crop TOP
- Modular approaches large playback networks
Core Concepts
- The Select COMP
- Building Interfaces
- Control Selection
- Efficient Use of Limited Control Space
- Simple conditional tests
Core Concepts
- Display Arrangement
- Building Control Panels with Hierarchy
- Principles for sketching out interface design
Core Concepts
- Creating Floating Windows
- Windows in Relationship to Windows Display Settings
- How the Window COMP relates to perform mode
- Controlling the Window COMP
Core Concepts
- Hexler’s Touch OSC
- Simple Network Communication with Open Sound Control
- Sending Floats from TouchOSC to TouchDesigner
- Sending Floats from TouchDesigner to TouchOSC
- Sending Messages from TouchDesiger to TouchOSC
Core Concepts
- UI Colors
- Touch In and Touch Out between processes or machines – TOPs, CHOPs, DATs
- OSC In and Out between processes or machines – CHOPs, DATs
- Sending Messages via OSC between processes or machines
Core Concepts
- Touch In and Touch Out – TOPs, CHOPs, DATs
- OSC In and Out – CHOPs, DATs
- Sending Messages via OSC
Core Concepts
- How to feed the Table COMP
- Table COMP structure and principles
- Evaluate DAT
- Panel Execute DAT
- Table COMP customization
- Getting values / actions out of the Table COMP
Core Concepts
- Combining Replicating and Instancing
- Pattern Matching
- Creating Data dependent networks with expressions – aka stop hard coding every parameter
- Render Pass
- Feedback
Core Concepts
- Basic Networks for Instancing Geometry
- moving between data types – SOP to CHOP, CHOP to SOP
- Noise CHOP and SOP
- Rendering